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BlueprintAPI > BlueprintAPI/Components > BlueprintAPI/Components/SkeletalMesh > BlueprintAPI/Components/SkeletalMesh/AnimationBlueprintLinking
Runs through all layer nodes, attempting to find layer nodes that are implemented by the specified class, then sets up a linked instance of the class for each. Allocates one linked instance to run each of the groups specified in the class, so state is shared. If a layer is not grouped (ie. NAME_None), then state is not shared and a separate linked instance is allocated for each layer node. If InClass is null, then all layers are reset to their defaults.
Target is Skeletal Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| class | In Class |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |