Unreal Engine Blueprint API Reference > Components > Procedural Mesh
Updates a section of this procedural mesh component. This is faster than CreateMeshSection, but does not let you change topology. Collision info is also updated.
Target is Procedural Mesh Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
integer | Section Index | |
vector | Vertices | Vertex buffer of all vertex positions to use for this mesh section. |
vector | Normals | Optional array of normal vectors for each vertex. If supplied, must be same length as Vertices array. |
vector2d struct | UV0 | Optional array of texture co-ordinates for each vertex. If supplied, must be same length as Vertices array. |
vector2d struct | UV1 | |
vector2d struct | UV2 | |
vector2d struct | UV3 | |
linearcolor | Vertex Colors | Optional array of colors for each vertex. If supplied, must be same length as Vertices array. |
struct | Tangents | Optional array of tangent vector for each vertex. If supplied, must be same length as Vertices array. |
boolean | SRGB Conversion | Whether to do sRGB conversion when converting FLinearColor to FColor |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |