Unreal Engine Blueprint API Reference > Components > Procedural Mesh
Slice the ProceduralMeshComponent (including simple convex collision) using a plane. Optionally create 'cap' geometry.
Target is Kismet Procedural Mesh Library
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | In Proc Mesh | ProceduralMeshComponent to slice |
vector | Plane Position | Point on the plane to use for slicing, in world space |
vector | Plane Normal | Normal of plane used for slicing. Geometry on the positive side of the plane will be kept. |
boolean | Create Other Half | If true, an additional ProceduralMeshComponent (OutOtherHalfProcMesh) will be created using the other half of the sliced geometry |
enum | Cap Option | If and how to create 'cap' geometry on the slicing plane |
object | Cap Material | If creating a new section for the cap, assign this material to that section |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
object | Out Other Half Proc Mesh | If bCreateOtherHalf is set, this is the new component created. Its owner will be the same as the supplied InProcMesh. |