Unreal Engine Blueprint API Reference > Components > Procedural Mesh
Generate an index buffer for a grid of quads.
Target is Kismet Procedural Mesh Library
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
integer | Num X | Number of vertices in X direction (must be >= 2) |
integer | Num Y | Number of vertices in y direction (must be >= 2) |
boolean | Winding | Reverses winding of indices generated for each quad |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
integer | Triangles |