Unreal Engine Blueprint API Reference > Components > Instanced Static Mesh
Update the transform for an array of instances.
Target is Instanced Static Mesh Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
integer | Start Instance Index | The starting index of the instances to update |
transform | New Instances Transforms | The new transforms |
boolean | World Space | If true, the new transforms are interpreted as a World Space transform, otherwise it is interpreted as Local Space |
boolean | Mark Render State Dirty | If true, the change should be visible immediately. If you are updating many instances you should only set this to true for the last instance. |
boolean | Teleport | Whether or not the instances physics should be moved normally, or teleported (moved instantly, ignoring velocity). |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
boolean | Return Value | True on success. |