Unreal Engine Blueprint API Reference > Components > Instanced Static Mesh
Add multiple instances to this component. Transform is given in local space of this component unless bWorldSpace is set.
Target is Instanced Static Mesh Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
transform | Instance Transforms | |
boolean | Should Return Indices | |
boolean | World Space |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
integer | Return Value | Add multiple instances to this component. Transform is given in local space of this component unless bWorldSpace is set. |