Unreal Engine Blueprint API Reference > Components > Flipbook
Jump to a position in the flipbook (expressed in seconds). If bFireEvents is true, event functions will fire, otherwise they will not.
Target is Paper Flipbook Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
real | New Position | |
boolean | Fire Events |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |