BlueprintAPI > BlueprintAPI/Components > BlueprintAPI/Components/Capsule
Set the capsule radius. This is the unscaled radius, before component scale is applied. If this capsule collides, updates touching array for owner actor.
Target is Capsule Collision
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
real | Radius | : radius of end-cap hemispheres and center cylinder. |
boolean | Update Overlaps |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |