BlueprintAPI > BlueprintAPI/Components > BlueprintAPI/Components/Capsule
Set the capsule half-height. This is the unscaled half-height, before component scale is applied. If this capsule collides, updates touching array for owner actor.
Target is Capsule Collision
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
real | Half Height | : half-height, from capsule center to end of top or bottom hemisphere. |
boolean | Update Overlaps |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |