Unreal Engine Blueprint API Reference > Components > Animation
Animation play functions *
- These changes status of animation instance, which is transient data, which means it won't serialize with this component
- Because of that reason, it is not safe to be used during construction script
- Please use OverrideAnimationData for construction script. That will override AnimationData to be serialized
Target is Skeletal Mesh Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
boolean | Looping |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |