Unreal Engine Blueprint API Reference > Components > Activation
Sets whether the component is active or not
Target is Actor Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
boolean | New Active | The new active state of the component |
boolean | Reset | Whether the activation should happen even if ShouldActivate returns false. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |