Unreal Engine Blueprint API Reference > Collision
Sweeps a sphere along the given line and returns the first hit encountered. This only finds objects that are of a type specified by ObjectTypes.
Target is Kismet System Library
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
vector | Start | Start of line segment. |
vector | End | End of line segment. |
real | Radius | Radius of the sphere to sweep |
enum | Object Types | Array of Object Types to trace |
boolean | Trace Complex | True to test against complex collision, false to test against simplified collision. |
object | Actors to Ignore | |
enum | Draw Debug Type | |
boolean | Ignore Self | |
linearcolor | Trace Color | |
linearcolor | Trace Hit Color | |
real | Draw Time |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
struct | Out Hit | Properties of the trace hit. |
boolean | Return Value | True if there was a hit, false otherwise. |