Unreal Engine Blueprint API Reference > Collision
Sweeps a capsule along the given line and returns all hits encountered up to and including the first blocking hit. This trace finds the objects that RESPOND to the given TraceChannel
Target is Kismet System Library
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
vector | Start | Start of line segment. |
vector | End | End of line segment. |
real | Radius | Radius of the capsule to sweep |
real | Half Height | Distance from center of capsule to tip of hemisphere endcap. |
enum | Trace Channel | |
boolean | Trace Complex | True to test against complex collision, false to test against simplified collision. |
object | Actors to Ignore | |
enum | Draw Debug Type | |
boolean | Ignore Self | |
linearcolor | Trace Color | |
linearcolor | Trace Hit Color | |
real | Draw Time |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
struct | Out Hits | A list of hits, sorted along the trace from start to finish. The blocking hit will be the last hit, if there was one. |
boolean | Return Value | True if there was a blocking hit, false otherwise. |