Unreal Engine Blueprint API Reference > Collision
Perform a line trace against a single component
Target is Primitive Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
vector | Trace Start | The start of the trace in world-space |
vector | Trace End | The end of the trace in world-space |
boolean | Trace Complex | Whether or not to trace the complex physics representation or just the simple representation |
boolean | Show Trace | Whether or not to draw the trace in the world (for debugging) |
boolean | Persistent Show Trace | Whether or not to make the debugging draw stay in the world permanently |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
vector | Hit Location | |
vector | Hit Normal | |
name | Bone Name | |
struct | Out Hit | |
boolean | Return Value |