Unreal Engine Blueprint API Reference > Collision
Does a collision trace along the given line and returns the first blocking hit encountered. This trace finds the objects that RESPONDS to the given TraceChannel
Target is Kismet System Library
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
vector | Start | Start of line segment. |
vector | End | End of line segment. |
enum | Trace Channel | |
boolean | Trace Complex | True to test against complex collision, false to test against simplified collision. |
object | Actors to Ignore | |
enum | Draw Debug Type | |
boolean | Ignore Self | |
linearcolor | Trace Color | |
linearcolor | Trace Hit Color | |
real | Draw Time |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
struct | Out Hit | Properties of the trace hit. |
boolean | Return Value | True if there was a hit, false otherwise. |