Unreal Engine Blueprint API Reference > Collision
Tells this component whether to ignore collision with another component when this component is moved. The other components may also need to be told to do the same when they move. Does not affect movement of this component when simulating physics.
Target is Primitive Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
object | Component | |
boolean | Should Ignore |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |