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BlueprintAPI > BlueprintAPI/Cinematics
Initiate an asynchronous prediction for the specified component's world transform at a specific time in a sequence Changes in attachment between the sequence's current time, and the predicted time are not accounted for Calling this function on a stopped sequence player is undefined.
Target is Movie Scene Async Action Sequence Prediction
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Player | An active, currently playing sequence player to use for predicting the transform |
| object | Target Component | The component to predict a world transform for |
| real | Time in Seconds | The time within the sequence to predict the transform at |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value | An asynchronous prediction object that contains Result and Failure delegates |