Unreal Engine Blueprint API Reference > Caching
Triggers a component to play or record. If the cache manager has an observed component entry for InComponent and it is a triggered entry this will begin the playback or record for that component, otherwise no action is taken.
Target is Chaos Cache Manager
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
object | In Component | Component to trigger |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |