Unreal Engine Blueprint API Reference > Caching
Resets the component at the specified index in the observed list back to the world space transform it had when the cache for it was originally recorded if one is available
Target is Chaos Cache Manager
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
integer | In Index | Index of the component to reset |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |