BlueprintAPI > BlueprintAPI/Audio
Spawns a sound at the given location. This does not travel with any actor. Replication is also not handled at this point.
Target is Gameplay Statics
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Sound | sound to play |
| vector | Location | World position to play sound at |
| rotator | Rotation | World rotation to play sound at |
| real | Volume Multiplier | A linear scalar multiplied with the volume, in order to make the sound louder or softer. |
| real | Pitch Multiplier | A linear scalar multiplied with the pitch. |
| real | Start Time | How far in to the sound to begin playback at |
| object | Attenuation Settings | Override attenuation settings package to play sound with |
| object | Concurrency Settings | Override concurrency settings package to play sound with |
| boolean | Auto Destroy | Whether the returned audio component will be automatically cleaned up when the sound finishes (by completing or stopping) or whether it can be reactivated |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value | An audio component to manipulate the spawned sound |