Unreal Engine Blueprint API Reference > Audio
Spawns a sound at the given location. This does not travel with any actor. Replication is also not handled at this point.
Target is Gameplay Statics
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Sound | sound to play |
vector | Location | World position to play sound at |
rotator | Rotation | World rotation to play sound at |
real | Volume Multiplier | A linear scalar multiplied with the volume, in order to make the sound louder or softer. |
real | Pitch Multiplier | A linear scalar multiplied with the pitch. |
real | Start Time | How far in to the sound to begin playback at |
object | Attenuation Settings | Override attenuation settings package to play sound with |
object | Concurrency Settings | Override concurrency settings package to play sound with |
boolean | Auto Destroy | Whether the returned audio component will be automatically cleaned up when the sound finishes (by completing or stopping) or whether it can be reactivated |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
object | Return Value | An audio component to manipulate the spawned sound |