BlueprintAPI > BlueprintAPI/Audio
Sets the max number of voices (also known as "channels") dynamically by percentage. E.g. if you want to temporarily reduce voice count by 50%, use 0.50. Later, you can return to the original max voice count by using 1.0.
Target is Gameplay Statics
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
real | Max Channel Count Scale | The percentage of the original voice count to set the max number of voices to |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |