Unreal Engine Blueprint API Reference > Audio
Sets the global listener focus parameters, which will scale focus behavior of sounds based on their focus azimuth settings in their attenuation settings.
- Fire and Forget.
- Not Replicated.
Target is Gameplay Statics
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
real | Focus Azimuth Scale | An angle scale value used to scale the azimuth angle that defines where sounds are in-focus. |
real | Non Focus Azimuth Scale | |
real | Focus Distance Scale | A distance scale value to use for sounds which are in-focus. Values < 1.0 will reduce perceived distance to sounds, values > 1.0 will increase perceived distance to in-focus sounds. |
real | Non Focus Distance Scale | A distance scale value to use for sounds which are out-of-focus. Values < 1.0 will reduce perceived distance to sounds, values > 1.0 will increase perceived distance to in-focus sounds. |
real | Focus Volume Scale | |
real | Non Focus Volume Scale | |
real | Focus Priority Scale | A priority scale value (> 0.0) to use for sounds which are in-focus. Values < 1.0 will reduce the priority of in-focus sounds, values > 1.0 will increase the priority of in-focus sounds. |
real | Non Focus Priority Scale | A priority scale value (> 0.0) to use for sounds which are out-of-focus. Values < 1.0 will reduce the priority of sounds out-of-focus sounds, values > 1.0 will increase the priority of out-of-focus sounds. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |