BlueprintAPI > BlueprintAPI/Audio > BlueprintAPI/Audio/Recording
Start recording audio. By leaving the Submix To Record field blank, you can record the master output of the game.
Target is Audio Mixer Blueprint Library
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
real | Expected Duration | |
object | Submix to Record |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |