BlueprintAPI > BlueprintAPI/Audio
Plays a dialogue directly with no attenuation, perfect for UI.
- Fire and Forget.
- Not Replicated.
Target is Gameplay Statics
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Dialogue | dialogue to play |
struct | Context | context the dialogue is to play in |
real | Volume Multiplier | A linear scalar multiplied with the volume, in order to make the sound louder or softer. |
real | Pitch Multiplier | A linear scalar multiplied with the pitch. |
real | Start Time | How far in to the dialogue to begin playback at |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |