Unreal Engine Blueprint API Reference > Audio > OSC
Set Value to string at provided Index in OSCMessage if in bounds and type matches
Target is OSCManager
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
struct | Message | |
integer | Index |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
string | Value | |
boolean | Succeeded | Set Value to string at provided Index in OSCMessage if in bounds and type matches |