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Unreal Engine Blueprint API Reference > Audio > Components > Audio
Allows designers to target a specific Audio Component instance?s sound set the send level (volume of sound copied) to the indicated Submix.
Target is Audio Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
object | Submix | The Submix to send the signal to. |
real | Send Level | The scalar used to alter the volume of the copied signal. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |