Unreal Engine Blueprint API Reference > Audio > Components > Audio
This function allows designers to call Play on an Audio Component instance while applying a volume curve over time. Parameters allow designers to indicate the duration of the fade, the curve shape, and the start time if seeking into the sound.
Target is Synth Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
real | Fade in Duration | How long it should take to reach the FadeVolumeLevel |
real | Fade Volume Level | The percentage of the AudioComponents's calculated volume to fade to |
real | Start Time | |
enum | Fade Curve | The curve to use when interpolating between the old and new volume |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |