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BlueprintAPI > BlueprintAPI/AssetRegistry
Gets asset data for all assets in the supplied folder path
Target is Asset Registry
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| interface | Target | |
| name | Package Path | the path to query asset data in (eg, /Game/MyFolder) |
| boolean | Recursive | if true, all supplied paths will be searched recursively |
| boolean | Include Only on Disk Assets | If true, use only DiskGatheredData, do not calculate from UObjects. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Out Asset Data | the list of assets in this path |
| boolean | Return Value |