Unreal Engine Blueprint API Reference > Asset Manager
Returns the list of assets that are in a given bundle state. Required Bundles must be specified If ExcludedBundles is not empty, it will not return any assets in those bundle states If ValidTypes is not empty, it will only return assets of those types If ForceCurrentState is true it will use the current state even if a load is in process
Target is Kismet System Library
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
name | Required Bundles | |
name | Excluded Bundles | |
struct | Valid Types | |
boolean | Force Current State |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
struct | Out Primary Asset Id List |