Unreal Engine Blueprint API Reference > Asset Manager
Returns the list of loaded bundles for a given Primary Asset. This will return false if the asset is not loaded at all. If ForceCurrentState is true it will return the current state even if a load is in process
Target is Kismet System Library
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
struct | Primary Asset Id | |
boolean | Force Current State |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
name | Out Bundles | |
boolean | Return Value | Returns the list of loaded bundles for a given Primary Asset. This will return false if the asset is not loaded at all.If ForceCurrentState is true it will return the current state even if a load is in process |