BlueprintAPI > BlueprintAPI/AnimationBlueprintLibrary > BlueprintAPI/AnimationBlueprintLibrary/VirtualBones
Adds a Virtual Bone between the Source and Target Bones to the given Animation Sequence
Target is Animation Blueprint Library
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Animation Sequence | |
name | Source Bone Name | |
name | Target Bone Name |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
name | Virtual Bone Name |