Unreal Engine Blueprint API Reference > Animation Blueprint Library > Skeleton
Checks whether or not the given Bone Name exist on the Skeleton referenced by the given Animation Sequence
Target is Animation Blueprint Library
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Animation Sequence | |
name | Bone Name |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
boolean | Exists |