BlueprintAPI > BlueprintAPI/Animation
Set New Asset - calls InitializeAnimation, for now we need MeshComponent *
Target is Anim Single Node Instance
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
object | New Asset | |
boolean | Is Looping | |
real | In Play Rate |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |