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BlueprintAPI > BlueprintAPI/Animation > BlueprintAPI/Animation/Montage
Relink new next section AFTER SectionNameToChange in run-time You can link section order the way you like in editor, but in run-time if you'd like to change it dynamically, use this function to relink the next section For example, you can have Start->Loop->Loop->Loop.... but when you want it to end, you can relink next section of Loop to be End to finish the montage, in which case, it stops looping by Loop->End.
Target is Anim Instance
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| name | Section Name to Change | : This should be the name of the Montage Section after which you want to insert a new next section |
| name | Next Section | : new next section |
| object | Montage |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |