BlueprintAPI > BlueprintAPI/Animation
Find a socket object and associated info in this SkeletalMesh by name. Entering NAME_None will return NULL. If there are multiple sockets with the same name, will return the first one. Also returns the index for the socket allowing for future fast access via GetSocketByIndex() Also returns the socket transform and the bone index (if any)
Target is Skinned Asset
Inputs
Type | Name | Description |
---|---|---|
object | Target | |
name | In Socket Name |
Outputs
Type | Name | Description |
---|---|---|
transform | Out Transform | |
integer | Out Bone Index | |
integer | Out Index | |
object | Return Value | Find a socket object and associated info in this SkeletalMesh by name.Entering NAME_None will return NULL. If there are multiple sockets with the same name, will return the first one.Also returns the index for the socket allowing for future fast access via GetSocketByIndex()Also returns the socket transform and the bone index (if any) |