BlueprintAPI > BlueprintAPI/Animation
Find a socket object in this SkeletalMesh by name. Entering NAME_None will return NULL. If there are multiple sockets with the same name, will return the first one.
Target is Skinned Asset
Inputs
Type | Name | Description |
---|---|---|
object | Target | |
name | In Socket Name |
Outputs
Type | Name | Description |
---|---|---|
object | Return Value | Find a socket object in this SkeletalMesh by name.Entering NAME_None will return NULL. If there are multiple sockets with the same name, will return the first one. |