Unreal Engine Blueprint API Reference > Ability > Tasks
Wait until a new ability (of the same or different type) is activated. Only input based abilities will be counted unless IncludeTriggeredAbilities is true. Uses a tag requirements structure to filter abilities.
Target is Ability Task Wait Ability Activate
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
struct | Tag Requirements | |
boolean | Include Triggered Abilities | |
boolean | Trigger Once |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
object | Async Task | |
exec | On Activate | |
object | Activated Ability |