Unreal Engine Blueprint API Reference > Ability > Tasks
Wait until the specified gameplay tag is Removed from Target Actor's ability component If the tag is not present when this task is started, it will immediately broadcast the Removed event. It will keep listening as long as OnlyTriggerOnce = false. If used in an ability graph, this async action will wait even after activation ends. It's recommended to use WaitGameplayTagRemove instead.
Target is Ability Async Wait Gameplay Tag Removed
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target Actor | |
struct | Tag | |
boolean | Only Trigger Once |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
object | Async Action | |
exec | Removed |