Unreal Engine Blueprint API Reference > Ability > Tasks
Wait until the specified gameplay tag event is triggered. By default this will look at the owner of this ability. OptionalExternalTarget can be set to make this look at another actor's tags for changes It will keep listening as long as OnlyTriggerOnce = false If OnlyMatchExact = false it will trigger for nested tags
Target is Ability Task Wait Gameplay Event
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
struct | Event Tag | |
object | Optional External Target | |
boolean | Only Trigger Once | |
boolean | Only Match Exact |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
object | Async Task | |
exec | Event Received | |
struct | Payload |