Unreal Engine Blueprint API Reference > Ability > Tasks
Wait until the owner receives a GameplayEffect from a given source (the source may be the owner too!). If TriggerOnce is true, this task will only return one time. Otherwise it will return everytime a GE is applied that meets the requirements over the life of the ability Optional External Owner can be used to run this task on someone else (not the owner of the ability). By default you can leave this empty.
This version uses FGameplayTagQuery (more power) instead of FGameplayTagRequirements (faster)
Target is Ability Task Wait Gameplay Effect Applied Self
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
struct | Source Filter | |
struct | Source Tag Query | |
struct | Target Tag Query | |
boolean | Trigger Once | |
object | Optional External Owner | |
boolean | Listen for Periodic Effect |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
object | Async Task | |
exec | On Applied | |
object | Source | |
struct | Spec Handle | |
struct | Active Handle |