Unreal Engine Blueprint API Reference > Ability > Tasks
Starts a new ability state.
Target is Ability Task Start Ability State
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
name | State Name | The name of the state. |
boolean | End Current State | If true, all other active ability states will be ended. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
object | Async Task | |
exec | On State Ended | Invoked if 'EndAbilityState' is called or if 'EndAbility' is called and this state is active. |
exec | On State Interrupted | Invoked if the ability was interrupted and this state is active. |