Unreal Engine Blueprint API Reference > Ability > Tasks
Apply force to character's movement using an index into targetData instead of using an actor directly.
Target is Ability Task Apply Root Motion Move to Actor Force
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
name | Task Instance Name | |
struct | Target Data Handle | |
integer | Target Data Index | |
integer | Target Actor Index | |
vector | Target Location Offset | |
enum | Offset Alignment | |
real | Duration | |
object | Target Lerp Speed Horizontal | |
object | Target Lerp Speed Vertical | |
boolean | Set New Movement Mode | |
enum | Movement Mode | |
boolean | Restrict Speed to Expected | |
object | Path Offset Curve | |
object | Time Mapping Curve | |
enum | Velocity on Finish Mode | |
vector | Set Velocity on Finish | |
real | Clamp Velocity on Finish | |
boolean | Disable Destination Reached Interrupt |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
object | Async Task | |
exec | On Finished | |
boolean | Destination Reached | |
boolean | Timed Out | |
vector | Final Target Location |