BlueprintAPI > BlueprintAPI/Ability > BlueprintAPI/Ability/GameplayEffect
Returns stack limit count of an active Gameplay Effect. Will return 0 if the GameplayEffect is no longer valid.
Target is Ability System Blueprint Library
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
struct | Active Handle |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
integer | Return Value | Returns stack limit count of an active Gameplay Effect. Will return 0 if the GameplayEffect is no longer valid. |