Unreal Engine Blueprint API Reference > Ability > Gameplay Cue
Native make, to avoid having to deal with quantized vector types
Target is Ability System Blueprint Library
Inputs
Type | Name | Description |
---|---|---|
real | Normalized Magnitude | |
real | Raw Magnitude | |
struct | Effect Context | |
struct | Matched Tag Name | |
struct | Original Tag | |
struct | Aggregated Source Tags | |
struct | Aggregated Target Tags | |
vector | Location | |
vector | Normal | |
object | Instigator | |
object | Effect Causer | |
object | Source Object | |
object | Physical Material | |
integer | Gameplay Effect Level | |
integer | Ability Level | |
object | Target Attach Component | |
boolean | Replicate Location when Using Minimal Rep Proxy |
Outputs
Type | Name | Description |
---|---|---|
struct | Return Value | Native make, to avoid having to deal with quantized vector types |