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BlueprintAPI > BlueprintAPI/Ability > BlueprintAPI/Ability/Async
Wait until the specified gameplay tag event is triggered on a target ability system component It will keep listening as long as OnlyTriggerOnce = false If OnlyMatchExact = false it will trigger for nested tags If used in an ability graph, this async action will wait even after activation ends. It's recommended to use WaitGameplayEvent instead.
Target is Ability Async Wait Gameplay Event
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target Actor | |
| struct | Event Tag | |
| boolean | Only Trigger Once | |
| boolean | Only Match Exact |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Async Action | |
| exec | Event Received | |
| struct | Payload |