Unreal Engine Blueprint API Reference > Ability
Adds a persistent gameplay cue to the ability owner. Optionally will remove if ability ends
Target is Gameplay Ability
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
struct | Gameplay Cue Tag | |
struct | Context | |
boolean | Remove on Ability End |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |