Unreal Engine Blueprint API Reference > AR Augmented Reality > Session
Begin a new Augmented Reality session. Subsequently, use the \c GetARSessionStatus() function to figure out the status of the session.
Target is ARBlueprint Library
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Session Config | Describes the tracking method to use, what kind of geometry to detect in the world, etc. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |