Unreal Engine Blueprint API Reference > AR Augmented Reality > ARPin
Associate a component with an ARPin, so that its transform will be updated by the pin. Any previously associated component will be detached.
Target is ARBlueprint Library
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Component to Pin | The Component which will be updated by the Pin. |
object | Pin | The Pin which the component will be updated by. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
boolean | Return Value | True if the operation was successful. |