Unreal Engine Blueprint API Reference > AR Augmented Reality > ARPin
Pin an Unreal Component to a location in tracking spce (i.e. the real world).
Target is ARBlueprint Library
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Component to Pin | The component that should be pinned. |
transform | Pin to World Transform | A transform (in Unreal World Space) that corresponds to a physical location where the component should be pinned. |
object | Tracked Geometry | An optional, real-world geometry that is recognized by the AR system; any correction to the position of this geometry will be applied to the pinned component. |
name | Debug Name | An optional name that will be displayed when this pin is being drawn for debugging purposes. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
object | Return Value | an object representing the pin that connects \c ComponentToPin component to a real-world location and optionally to the \c TrackedGeometry. |