Unreal Engine Blueprint API Reference > AI > Navigation
Finds path instantly, in a FindPath Synchronously.
Target is Navigation System V1
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
vector | Path Start | |
vector | Path End | |
object | Pathfinding Context | could be one of following: NavigationData (like Navmesh actor), Pawn or Controller. This parameter determines parameters of specific pathfinding query |
class | Filter Class |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
object | Return Value |